BCM325 LiveTweets Reflection

Hi all!

Hope you are having a good time. My name is Cuong Lam, and welcome to my blog. For anyone that does not know, I am a third year student studying Communication and Media at University of Wollongong, Australia. For this semester, I am studying a subject called Future Cultures, and for each week we are shown movies in class (yes you got it right, movies in class!) and during the screening we have to live tweet any relevant content or comment about the movie on Twitter. Therefore, in this blog post I will make a reflection on all of the six live tweeting sessions (I missed the first one :P). And here we go:

Week 2: WestWorld (1973).

Westworld is a 1973 American science fiction Western thriller film written and directed by novelist Michael Crichton about amusement park androids that malfunction and begin killing visitors (Wikipedia).

Liked Tweets:


It was interesting to see how not only me, but also my classmates reacted to the rebellion of robots in Westworld. In particular, we tend to focus not on the fact that robots were killing human in the movie, but instead the cause of the rebellion, which was the way human treated robots. It seems like the human characters were able to express their darkest side by being put into a world full of what they thought to be insentient and will accept whatever they do. The tweet that I consider best reflects this was Noelle’s: “pays 1K a day and literally ends up in jail lol”. So true. These people paid $1000 not to enjoy the theme park, but to commit crimes that they cannot do in real life, and the chaos was what they deserved.

Week 3: Johnny Mnemonic (1995).

Johnny Mnemonic is a 1995 Canadian-American cyberpunk action thriller film directed by Robert Longo in his directorial debut. The film stars Keanu Reeves and Dolph Lundgren. The film is based on the story of the same name by William Gibson. Keanu Reeves plays the title character, a man with a cybernetic brain implant designed to store information. The film portrays Gibson’s dystopian view of the future with the world dominated by megacorporations and with strong East Asian influences (Wikipedia).

Liked Tweets:


The common theme dominated across the screening of Johnny Mnemonic was how funny the future was depicted in the movie as everything looked old-fashioned and simply not modern enough to be ‘the future’. However, one thing that was recognised by many of us was how the future in the movie was dark, pessimistic and somehow a dystopia. This can be reflected by my most-likable tweet of this session: “Take a look around, this is actually the future of E-Waste”, and another wonderful tweet from Noelle (again): “Why do they depict the future to have rubbish everywhere idgi”. The future with all the advanced technologies suppose to be fancy, but in the movie, it was only covered in darkness, isn’t it weird? Maybe the answer lies in how the protagonist, Johnny, after all the happenings just wants to be a normal human again, and it seems like most of my peers felt this way too. This tweet from Aiman says it all: “At the end of the day, everyone wants to be “human” again”.

Week 4: The Matrix (1999).

Liked Tweets:


Again, another Keanu Reeves movie featuring the future seems dark and pessimistic. “The buildings and city don’t look futuristic at all – just dystopian and deteriorating” – Claire’s tweet. I feel like a lot of media products, not only movies, tend to depict a future of technologies that does not turn out to be the best, but actually describe a fear of being controlled by technologies instead. Another common theme of the screening was how the green filter used in the movie was widely recognised, which reflected the boundary between virtual world and reality. Besides, the best thing I experienced from this week’s live tweeting was a conversation with several classmates about how simulation technology would be used in the future for tourism purpose. We had discussed several possible technologies, from VR to memory bank and also memory purchase, which I considered very interesting as innovation and prediction seems to be limitless.

Week 5: Black Mirror Season 2 Episode 1

Be Right Back” is the first episode of the second series of British science fiction anthology series Black Mirror. It was written by series creator and showrunner Charlie Brooker, directed by Owen Harris and first aired on Channel 4 on 11 February 2013.

The episode tells the story of Martha (Hayley Atwell), a young woman whose boyfriend Ash Starmer (Domhnall Gleeson) is killed in a car accident. As she mourns him, she discovers that technology now allows her to communicate with an artificial intelligence imitating Ash, and reluctantly decides to try. “Be Right Back” had two sources of inspiration: the question of whether to delete a dead friend’s phone number from one’s contacts, and the idea that Twitter posts could be made by software mimicking dead people.

“Be Right Back” explores the theme of grief; it is a melancholy story similar to the previous episode, “The Entire History of You“. Its presentation of Martha and Ash’s relationship is brief but depicts a loving relationship, many aspects of which are inverted with Martha and the AI that imitates Ash, which is unable to replicate the small details of Ash’s behaviour. (Wikipedia)

Liked Tweets:


Throughout the screening session, I had noticed that how my peers, as well as myself, were uncomfortable thinking of the storyline. What happened in the movie could be a possible outcome of human’s dependence on technology, according to Ashleigh’s tweet: “Humans are always getting attached to our devices, giving names and personalities to them. But this is on a whole different level”. Moreover, it also raised concerns around mental issues, which might happen not only to the protagonist, but anyone of us as a result of excessive attachment to technology: “is anyone else concerned for this woman’s mental health?” – Cassie’s tweet. However, although this technology will face controversies if one day it is brought to life, I cannot tell for sure what I would react to it once I was put in the same situation: “Fooling myself into the illusion that someone you love is still alive, or facing the truth? I don’t have an idea to be honest”. A great episode, a great idea leaving us with a lot of questions inside I believe.

Week 6: Robot and Frank

Robot & Frank is a 2012 American science fiction comedy-drama film directed by Jake Schreier and written by Christopher Ford. Set in the near future, it focuses on Frank Weld, an aging jewel thief played by Frank Langella, whose son buys him a domestic robot. Resistant at first, Frank warms up to the robot when he realizes he can use it to restart his career as a cat burglar. It was the first feature film for both Ford and Schreier and received critical acclaim for its writing, production, and acting. It won the Alfred P. Sloan Prize at the 2012 Sundance Film Festival, tying with the Kashmiri film Valley of Saints. (Wikipedia)

Liked Tweets:


Unlike Johnny Mnemonic or The Matrix, the future in Robot and Frank seems to be more realistic, maybe because it was made at a recent date. However, without the e-waste or green filter, it still reflects a dystopian view: “The dystopian future in #RobotandFrank is not a robot that cares, but a library without books” – Chris’s tweet. The movie led us to different emotional stages, but I wonder that which stage or scenario was the saddest: the fact that people had to use robots to take care of their parents, aged people get attached to robots more than with their kids, or human could teach robots to commit crime? It was a dystopian view indeed, according to Frank Langella himself: “It doesn’t turn into a sentimental buddy movie at all”. Above all, it was obvious that both I and my peers were touched by the storyline of this movie, by the relationship between Frank and the robot, and by the fact that robots can actually feel, express emotion and empathy: “noooo just go to jail as friends don’t wipe memory” – Ashleigh’s tweet.

Week 7: Black Mirror Season 3 Episode 6

Hated in the Nation” is the sixth and final episode of the third season of British science fiction anthology series Black Mirror. Written by series creator and showrunner Charlie Brooker and directed by James Hawes, it premiered on Netflix on 21 October 2016, along with the rest of series three.[1] It is the longest episode in the series at 89 minutes.

The episode is a murder mystery, and follows Detective Karin Parke (Kelly Macdonald) and her new partner Blue Coulson (Faye Marsay) who, together with the help of National Crime Agency officer Shaun Li (Benedict Wong), try to solve the inexplicable deaths of people who were all the target of social media. (Wikipedia)


Liked Tweets:


It was obvious from this final screening session of another episode from Black Mirror that we all realised how dystopian the theme was. Everyone was freaked out by the fact that tiny bees could be used as killing weapons and could be controlled by a daily social networking tool which was Twitter. Moreover, I was grateful to know that someone did share the same opinion with me that bees and hashtags are just a metaphor for cyberbullying: “I mean it’s not nice for people to wish someone dies on the internet, but they know it wouldn’t actually happen, so how do they actually feel now that someone is making these hated pupils a target of society ?” – Angus’s tweet; “Losing control of the bees a metaphor about how we can never control the internet?” – Edwina’s tweet; “This movie is a metaphor of the effect of online bullying. Victims might not die, but they are dead inside” – my own tweet. I totally agree with them that Internet in particular or technology in general will develop in any way depending on how we use them, just like the bees which can be used for ordinary purposes but can also be used as deadly weapons.



BCM325 Research Overview – Doraemon’s Anywhere Door.

Hi everyone!

Hope you are having a good time. It’s great to come back to my blog with another new post. For anyone that does not know, I am doing a research project about Doreamon’s famous idea of Anywhere Door, a magical door that takes you any where you want by walking through it. I have written a blog where I proposed my initial thoughts, which can be found here:

In this podcast, I will provide my research findings to partly help me in answering the question of whether Anywhere Door will come into reality, or remain an imaginary means of transport.

Let me know what you think down below in the comment section.

Hope you enjoy it!




Aditi, S 2017, ‘Quantum entanglement and its applications’, Current Science (00113891), vol. 112, no. 7, pp. 1361-1368.

Agarwal, A 2017, ‘Anywhere Door: Doraemon’s Gadget into a reality’, Research Paper, Aligarh Muslim University.

Chin, M 2015, New method of quantum entanglement vastly increases how much information can be carried in a photon, Phys.org, viewed April 22nd 2018, <https://phys.org/news/2015-06-method-quantum-entanglement-vastly-photon.html&gt;.

Weiss, D, ‘Star Trek and the Posthuman’, viewed April 22nd 2018, <http://faculty.ycp.edu/~dweiss/research/Star%20Trek%20and%20the%20Posthuman.pdf&gt;.

The Atlantic (2015), An Animated History of Transportation, [Online Video], viewed April 22nd 2018, <https://www.youtube.com/watch?v=FaLCQo8NJFA&gt;.

‘Sails in the Sky’, 1938, Time, vol. 31, no. 18, p. 69.

BCM325 Research Introduction: Doraemon’s Future Predictions – Are we getting close? – ‘Anywhere door’.

In this short blog, I will make a brief introduction of my research project for BCM325: Future Cultures. In particular, I will indicate my research topic, research plan and digital artifact presentation.

Research topic:

Personally, I am passionate about Japanese manga and the famous ‘Doraemon’ is undoubtedly among my favorites. The content is about a robot from the future, Doraemon, who travels back in time to provide help to a boy who struggles in life, through the use of his ‘gadgets’, which are tools of the future (22nd century in particular). As a little boy, I only dreamed of making life easier with those gadgets, but have never thought of actually having any of them in real life. However, as time flew, I grew up and technology developed, I started to realise many of those gadgets have been turned into existence. Not a few of them, many of them. Watch this:


As you can see, the cutting-edge technology of the 22nd century that was depicted in Doraemon is on its way into existence in the early 21st century that we are living today. Therefore, I am optimistic that what Fujiko Fujo – the author – predicted in the manga was not just about a Utopian world (an imagined place where everything is perfect, symbolizing people’s hopes and dreams), but actually a future world that is not impossible to reach (Benson 2015). But the question is, are we getting close? Therefore, I decided to commit my research project to partly answer this question by focusing on one gadget that I believe is the best idea in the manga – the ‘Anywhere door’, a door that takes you anywhere you want by simply… walking through it.

Research plan:

I plan to focus my research into two sub-topics. First of all, because ‘Anywhere door’ is actually a means of transport, I will look at the transport revolution to figure out how developed transportation has been since the earliest days of human history. Although travelling to a destination that is thousands miles apart in seconds is a crazy idea, we still have the right to hope based on the incredible improvements in transportation throughout the years. The following infographics indicate the various achievements in transportation that humans have accomplished:

Credit: treehugger.com
Credit: visual.ly

Looking at the above infographics, we can see that transportation has been through a long revolution process from the earliest days. People of the 15th century claimed Leonardo da Vinci’s idea of aeroplane to be crazy (Sails in the Sky, 1938), and now we are travelling intercontinently in less than a day in aeroplanes and claiming Fujiko Fujio’s (Doraemon’s author) idea of ‘Anywhere door’ to be crazy again, isn’t it ironic? We have reasons to hope, and I will put effort into research to find out whether those reasons are rational enough.

Secondly, I want to discover whether there is any scientific foundation to turn this idea into reality. There might be achievements that signal positive progress, but if there is no scientific and realistic base, that progress will have a limit. For example, in Doraemon, Fujiko Fujio once featured a machine that allows two people to switch their heads together to experience the other’s body. This idea has been initiated in real life with the case of  Sergio Canavero, an Italian doctor who is researching to perform the world’s first head transplantation (Brodwin 2016). Although there have been incredible improvements and discoveries in the medical industries, this idea still remains impossible according to several scientific foundations such as the head cannot stay alive on its own, the immune system cannot accept another body or the surgery has to happen in under an hour (Hardy et al 2017).

Therefore, through my research, I want to figure out whether ‘Anywhere door’ is actually science, or just science fiction. Theories about time and space such as Einstein’s ‘General Relativity’, which explains that space can be warped (Agarwal 2017), will be put into consideration .

Digital Artifact Presentation:

I plan to present my findings in the form of a video which I believe to be more interactive as it provides more visuals. Along with the visuals, there will be a voice-over to serve the purpose of explanation and clarification. The structure of the artifact will be mostly based on the outline of this blog post as I will introduce Doraemon as a background for my research topic along the evidence to prove that Fujiko Fujio was a genius for the future predictions. Secondly, my interest in the idea of ‘Anywhere door’ will be expressed and supported by the achievements in transportation history. Finally, I will make a conclusion based on my scientific findings of whether this idea lies in the future, or remains a manga legend.


Agarwal, A 2017, ‘Anywhere Door: Doeramon’s Gadget into a reaity’, Research Paper, Aligarh Muslim University.

Benson, A 2015, ‘The utopia of suburbia: the unchanging past and limitless future in Doraemon’, Japan Forum, vol. 27, no. 2, pp. 235-256

Brodwin, E 2016, An Italian surgeon has renewed his promise to perform the world’s first head transplant after a ‘proof-of-concept’ experiment on a dog, Business Insider, viewed April 29th 2017, <http://www.businessinsider.com/italian-surgeon-head-transplant-dog-experiment-2016-9&gt;.

Hardy, MA, Furr, A, Barret, JP, & Barker, JH 2017, ‘Review: The immunologic considerations in human head transplantation’, International Journal of Surgery, vol. 41, pp. 196-202

‘Sails in the Sky’, 1938, Time, vol. 31, no. 18, p. 69.


MakerSpace video tutorials: Peer review


My friend Clancy, beside his main duty as a student, is one of the mentors at UOW MakerSpace Club, a place for creating, sharing, learning with technology and art, based inside the campus library. Since the MSC has been establishing various technological facilities available for public use such as the 3D printing machine, VR or embroidery machine, there is an emerging need to inform the university community about its existence as well as how to make the best use of it. Realising this demand, Clancy decides to centre his DIGC302 project around the idea of introducing the public about MSC in the form of a video series. Each video is around one minute in length, is filmed from point-of-view perspective using 360-degree technology and is made viewable on VR devices. The main platform used to share these videos is Youtube and below is the first video about 3D printing machine:



In order to get the footage for the video, as he tells me, Clancy takes advantage of some specific events. For example, during Open Day at uni, he was able to introduced about MSC to many visitors (mainly students), encouraged them to experience the available technologies as well as asked them for the consent to film their using the facilities. However, sometimes the filming opportunity comes quite spontaneously as he randomly sees someone using the tech and decides to film. After acquiring enough materials, he then talks to the MSC Coordinator, Nathan, and other mentors who are in charge of different technologies to understand about them (because he is specialised in VR) to write the script for the videos. Based on these scripts, the video materials are then rearranged into the most logical order. The video is then uploaded to Clancy’s personal Youtube channel and sent over to MSC Media team to gather initial feedback. Finally, he makes some adjustments if necessary and uploaded the final version to the MSC Youtube channel, ready to be publicised.


As Clancy tells me, his project has a three-fold utility. First of all, it contributes to the promotion of the MakerSpace Club. Due to the fact that MSC is a relatively new community, it has not been really well-known among campus. Therefore, Clancy hopes that through his project, people will know more about the cutting-edge facilities available as well as MSC in general. Secondly, this project is useful for students who are lack of understanding about various technologies of MSC. In particular, after watching the videos, different students may find themselves interested in different facilities and can apply for a full in-person induction at MSC. Finally, Clancy also finds this project valuable for himself. As mentioned earlier, he is specialised in VR so other technologies such as the carving machine or embroidery machine are a bit unfamiliar to him. Therefore, by spending time learning, talking to experts and making videos about them, he becomes more knowledgeable in those areas. Moreover, the whole video series can be used as a part of his professional portfolio, which can be shown to employers when he gets into the workplace in near future.


First of all, I want to talk about how Clancy’s project has been progressing in terms of concept. According to our conversations at the very beginning of the semester, the original idea is to make videos of the full induction for each of the facilities at MSC. However, this does not seem to be useful due to the fact that a full induction normally lasts around an hour and no one wants to have a VR headset on the face for that long. Therefore, the concept has changed from ‘induction’ to ‘introduction’ as the videos only provide some basic information about the technologies, which provokes people’s interest and encourages them to come visit MSC for an in-person induction. Secondly, Clancy also made some adjustments to his methodology. Originally, he edited the video right after filming. However, working with 360-degree videos is a real struggle as there are a lot of settings to remember. Therefore, by filming a bulk of material and editing all of them later allows him to avoid forgetting any setting.


In my opinion, Clancy is doing a good job by putting himself in the audience’s position. As mentioned in the Trajectory section above, he has changed the concept from the full one-hour induction to one-minute introduction, which makes the video more user-friendly. I consider this is a really important element for every project because one of our main goals is to best serve our target audience. Secondly, I give credit to Clancy’s consultation with experts in MSC facilities that he is not familiar with to acquire understanding about them. By doing this, he not only understands more about them but also knows which should be shown to the audience to maximise the utility. Another good point is in the methodology as Clancy spends a lot of effort in the pre-testing phase. When the video is filmed using the 360-degree camera, the footage is streamed to his phone. However, it appears differently when put into the computer for editing. Therefore, he has to test his shooting so many times to make sure that the final product is well tailored.

Suggestions for improvement

The first recommendation of mine is that Clancy should pre-test the videos to ordinary students besides MSC members. In this way, he might have a sense of what the audiences really want to see. Clancy can do this by gathering a focus group which can give him consistent feedback or uploading the videos onto his personal Facebook page. Additionally, in order to better promote the videos, he might consider reaching other groups within UOW that are working on the same stuffs. For example, the video about the Carving machine can be sent to the Mechatronics group to get feedback as well as to promote it to their audience. Clancy also asked me whether more sophisticated editing effects might improve the quality of his videos. In this regard, I consider he can give it a try but he has to make sure that no matter what effects he uses, the big idea of the project must be consistently maintained.

To Clancy:

If you are reading this, it means we have reached the final stages of our projects as well as the semester. I just want to say thanks for your time spending with me sharing ideas and feedback. I really appreciate how you have trusted to ask and valued my recommendations. Your suggestions to my project have been really useful too. Wish you best luck with the remaining of your project and the upcoming plans of yourself.


BCM212 Final Project Reflection

For the final project of BCM212, I researched about how students make decisions to study at UOW and their majors, as well as how those decisions influence their perception about future careers. In this short blog post I will explain what I did to engage and represent others in my research in terms of ethics, and what I learned from doing it.

First of all, according to Lassiter 2005, an important element in ethical research is that researchers have to be granted consent by participants and to provide protections of participants’ privacy and confidentiality. In order to gather findings, I conducted both online surveys and interviews. In the first page of my survey, I clearly informed the respondents that by turning to the next page, they allow me to use the data for the purpose of this research and they can choose not to participate if they do not want to grant me the consent. All the answers were collected anonymously so the privacy and confidentiality were guaranteed. About my interviews, when asking the interviewees to participate, I informed them clearly that I would film and publicize the interviews, but only for those reading my research report (more details can be found in my Progress Update here). Therefore, I was granted full consent from the interviewees, and in return I provided protection to their privacy by setting the video setting to private on Youtube, so it can be viewed in my report only.

Credit: Baycrest.org

Secondly, as stated by the Media, Entertainment and Arts Alliance, ethical research practices must aim to achieve honesty, fairness and accuracy. As stated above, I filmed and publicized the interviews. Because the interviews were all quite long, I had to edit the footage to highlight the most important points. Therefore, I had to make sure that the editing process only aims to achieve convenience for audience without any intention to stage. Before putting the video into my report, I showed it to all my interviewees so they can see that I made no major changes apart from trimming down pauses, embedding background music or categorizing the answers into a more logical order. About my survey, all the figures published in my report were totally based on the data analysis on the website where I set up the survey without any adjustments. The only thing I did was aggregating them and presenting in the form of charts and graphs. I also tried to achieve fairness by not leaning towards any particular argument or interest, but instead I initially indicated my personal considerations and used my findings to reflect back on them. Any unexpected point that came out of my prior anticipation was also clearly stated.

Credit: respect-mag.com

Finally, I want to share my experience from doing this research. The first thing I learned in terms of research values is Accountability. According to UOW Human Research Ethics Committee, objectives of a research include protecting the welfare and rights of the participants and bringing about benefit. I have explained how I engaged and represented my participants in the above paragraphs to justify how I protected their rights. Moreover, I also tried to make my research outcome beneficial to certain people. By discovering the factors influencing students’ decisions to choose UOW and majors in relation with their future careers, I hope to support my UOW peers to be more confident in what they are doing or make any necessary adjustment. I also expect that my research can support future students to decide whether UOW is the best place for them.

Credit: Pinterest.

The second research values I have understood is Flexibility. I am aware that planning is crucial in research because it allows me to keep track of my progress. However, there are always times when things come out of control. For example, my video editing took longer than I thought and I was a bit freaked out that I could not finish all the work in time. This challenge pushed me to reallocate my schedule flexibly to compensate for the lack of time. But I still do not  know whether I made it right, because I will be submitting everything in an hour and I’m still writing this one. However, I suppose staying in this ambiguity and uncertainty can be tolerated :P, said Dugan 2013.

Credit: sophieandrews.com.au

Another values I obtained is Creativity. Although I’m not a visual expert, I somehow managed to present my survey findings in form of graphs and charts, in an desperate attempt to be creative and make it easier for readers. I also tried to make a highlights video of the interviews to make my report more interactive and less boring (if it is full of words). If it does not work, maybe I’m not creative enough, but I tried.

It feels good writing these last lines as I’m finally able to rest.



It seems like I can’t rest, I still have exams. T.T


Dugan, M 2013, Tolerating Ambiguity, Known Innovation, viewed June 5th 2017, <http://knowinnovation.com/2013/04/tolerating-ambiguity/&gt;.

Lassiter, L 2005, The Chicago Guide to Collaborative Ethnography, The University of Chicago Press, Chicago, USA.

Media, Entertainment and Arts Alliance, Media Alliance Code of Ethics, abc.net.au, viewed June 5th 2017, <http://www.abc.net.au/mediawatch/transcripts/0921_meaaethics.pdf&gt;.

UOW Human Research Ethics Committee, viewed June 5th 2017, <http://www.uow.edu.au/research/ethics/UOW009378.html&gt;.


About me

Hi all,

My name is Cuong Lam and I am studying the Bachelor of Communication and Media studies at the University of Wollongong – Australia.

As a part of my degree, blogging is an essential aspect. Therefore, this blog will be the main platform where I upload contents relating to my course throughout my studying here in Australia. This is also where I share my opinions about my everyday matters to the public as well as updating the progress of whatever projects I am working on.

Here are my contact details for anyone that concerns:

Email: bcl987@uowmail.edu.au
Twitter: @clamxcat

I hope to make as many friends and receive as many feedback and comments as possible on my blog.

Thank you.
Cuong Lam.

BCM212 Project progress update and Communications strategy

As already mentioned in my Research Proposal blog post, I am working on a project researching about the students’ decisions to choose a university and majors as well as the reasons why they may change their choices and how the majors relate to their future careers.

In this short blog post I will not focus on the content of my project, but on my progress so far and communications strategy for the project instead. First of all, I would like to indicate my method to recruit people to participate in my survey and interviews. For my survey, which you can find here, I have put up a post on Moodle, my university platform, embedding the survey link in which I also explained briefly about my project. I have also tried to get more responses by putting the link up on Twitter with the hashtag #bcm112. So far, so good, I keep getting new responses everyday 😉

About my interview, I was a bit worried about how I can find the suitable interviewees. Fortunately, I have several friends whose stories according to my perception fit into the context of my project. However, another problem is that I plan to film the interview so consent can be a potential problem. Therefore, I am fully aware that only by communicating clearly the project topic which is just a daily and sensitive topic can I get their approval. Below is the example of how I contact one of my interviewees (he allowed me to upload this piece of conversation but I will secure his identity).


For the progress of my project, check this chart below for the details of my schedule from the beginning of the project until the deadline, wish me luck and bravery to stick to this plan guys :).


In general, this blog will me my main tool to communicate to people about my project. In response to my tutor’s feedback about my blog design, I have established an ‘About‘ section on my blog including some information about me and my contact details so who are interested in or have questions about my blog can contact my more easily.

That’s it for this time. I will update my progress real soon. Stay tuned !